DB/GameObjectArtKit: Difference between revisions
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*"World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx" | *"World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx" | ||
as of 2.1.3 | as of 2.1.3 | ||
==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' | ||
1 ID Integer | 1 ID Integer | ||
2 Texture1 String | 2 Texture1 String Use texturetype 11 to 13 for these. | ||
3 Texture2 String | 3 Texture2 String | ||
4 Texture3 String | 4 Texture3 String | ||
5 Model1 String Path to the model. | 5 Model1 String Path to the model. | ||
6 Model2 String <.. | 6 Model2 String <.. | ||
Line 22: | Line 16: | ||
8 Model4 String ..> | 8 Model4 String ..> | ||
- | ==1.12.1.5875, 6.0.1.18179== | ||
struct GameObjectArtKitRec { | |||
uint32_t m_ID; | |||
{{Template:Type|stringref}} m_textureVariation[3]; // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures | |||
{{Template:Type|stringref}} m_attachModel[4]; // attached to the game object's ItemVisual0-ItemVisual3 attachment points | |||
}; | |||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_Vanilla]] | |||
[[Category:DBC_WotLK]] | |||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Revision as of 21:42, 1 October 2017
Mostly used for Outdoor-PvP Flags. And:
- "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
- "World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
- "World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"
as of 2.1.3
Structure
Column Field Type Notes 1 ID Integer 2 Texture1 String Use texturetype 11 to 13 for these. 3 Texture2 String 4 Texture3 String 5 Model1 String Path to the model. 6 Model2 String <.. 7 Model3 String .. only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx" 8 Model4 String ..>
1.12.1.5875, 6.0.1.18179
struct GameObjectArtKitRec { uint32_t m_ID; stringrefⁱ m_textureVariation[3]; // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures stringrefⁱ m_attachModel[4]; // attached to the game object's ItemVisual0-ItemVisual3 attachment points };