DB/GameObjectArtKit: Difference between revisions

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  8 Model4 String ..>  
  8 Model4 String ..>  


==6.0.1.18179==
==1.12.1.5875, 6.0.1.18179==
  struct GameObjectArtKitRec {
  struct GameObjectArtKitRec {
   uint32_t m_ID;
   uint32_t m_ID;

Revision as of 21:30, 1 October 2017

Mostly used for Outdoor-PvP Flags. And:

  • "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
  • "World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
  • "World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"

as of 2.1.3

Structure

Column	Field 		Type 		Notes 
1 	ID 		Integer 	
2 	Texture1 	String 		Use texturetype 11 to 13 for these.
3 	Texture2 	String 		
4 	Texture3 	String 		
5 	Model1 		String 		Path to the model. 
6 	Model2 		String 		<.. 
7 	Model3 		String 		 ..  only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
8 	Model4 		String 		 ..> 

1.12.1.5875, 6.0.1.18179

struct GameObjectArtKitRec {
  uint32_t m_ID;
  stringref m_textureVariation[3];     // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures
  stringref m_attachModel[4];          // attached to the game object's ItemVisual0-ItemVisual3 attachment points
};