DB/GameObjectArtKit: Difference between revisions
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m (→Structure) |
m (→Structure: : Added texturetypes.) |
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Line 14: | Line 14: | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' | ||
1 ID Integer | 1 ID Integer | ||
2 Texture1 String | 2 Texture1 String Use texturetype 11 to 13 for these. | ||
3 Texture2 String | 3 Texture2 String | ||
4 Texture3 String | 4 Texture3 String | ||
5 Model1 String Path to the model. | 5 Model1 String Path to the model. | ||
6 Model2 String <.. | 6 Model2 String <.. |
Revision as of 17:29, 28 August 2009
Mostly used for Outdoor-PvP Flags. And:
- "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
- "World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
- "World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"
as of 2.1.3
Header Info
Records....................15 Fields......................8 Record Size.................? String Block Size...........?
Structure
Column Field Type Notes 1 ID Integer 2 Texture1 String Use texturetype 11 to 13 for these. 3 Texture2 String 4 Texture3 String 5 Model1 String Path to the model. 6 Model2 String <.. 7 Model3 String .. only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx" 8 Model4 String ..>
--schlumpf_ 23:29, 7 August 2009 (CEST)