DB/GameObjectArtKit: Difference between revisions

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m (Marlamin moved page GameObjectArtKit.dbc to DB/GameObjectArtKit)
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Revision as of 23:34, 12 February 2016

Mostly used for Outdoor-PvP Flags. And:

  • "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
  • "World\Generic\PassiveDoodads\Traps\SpellObject_InvisibleTrap.mdx"
  • "World\Expansion01\Doodads\Auchindoun\Passivedoodads\Ethereal_Ribbons\Auchindoun_Ethereal_Ribbon_Type1.mdx"

as of 2.1.3

Header Info

Records....................15
Fields......................8 
Record Size.................?
String Block Size...........?

Structure

Column	Field 		Type 		Notes 
1 	ID 		Integer 	
2 	Texture1 	String 		Use texturetype 11 to 13 for these.
3 	Texture2 	String 		
4 	Texture3 	String 		
5 	Model1 		String 		Path to the model. 
6 	Model2 		String 		<.. 
7 	Model3 		String 		 ..  only used at "World\Generic\PassiveDoodads\ParticleEmitters\LavaSplashParticle.mdx"
8 	Model4 		String 		 ..> 

--schlumpf_ 23:29, 7 August 2009 (CEST)

6.0.1.18179

struct GameObjectArtKitRec {
  uint32_t m_ID;
  stringref m_textureVariation[3];     // replacing the game object's "Monster Skin 1"-"Monster Skin 3" textures
  stringref m_attachModel[4];          // attached to the game object's ItemVisual0-ItemVisual3 attachment points
};