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Structure
Column Field Type Notes
1 ID Integer
2 iRefID_Faction Integer
3 Flags BitMask*
4 FactionGroup BitMask LUA::GetFactionForRace shifts 1 by maskID in FactionGroup and & it with this column.
5 FriendGroup BitMask*
6 EnemyGroup BitMask*
7 iRefID_Faction Integer enemies 1
8 iRefID_Faction Integer enemies 2
9 iRefID_Faction Integer enemies 3
10 iRefID_Faction Integer enemies 4
11 iRefID_Faction Integer friend 1
12 iRefID_Faction Integer friend 2
13 iRefID_Faction Integer friend 3
14 iRefID_Faction Integer friend 4
uint32 ID; // 0 m_ID
uint32 faction; // 1 m_faction
uint32 factionFlags; // 2 m_flags
uint32 ourMask; // 3 m_factionGroup
uint32 friendlyMask; // 4 m_friendGroup
uint32 hostileMask; // 5 m_enemyGroup
uint32 enemyFaction[4]; // 6 m_enemies[4]
uint32 friendFaction[4]; // 10 m_friend[4]
0.5.3.3368, 1.12.1.5875, 6.0.1.18179
struct FactionTemplateRec {
uint32_t m_ID;
uint32_t m_faction;
#if ≥
uint32_t m_flags;
#endif
uint32_t m_factionGroup; // (m_factionGroup & 7) == 1 → neutral
uint32_t m_friendGroup;
uint32_t m_enemyGroup;
uint32_t m_enemies[4];
uint32_t m_friend[4];
};
3.3.5.12340
Defines column 3(FactionGroup), 4(FriendGroup), and 5(EnemyGroup).
Flag |
Bitmask |
Description
|
0 |
0x00 |
0 - None.
|
1 |
0x01 |
1 - All players (and pets).
|
2 |
0x02 |
2 - Alliance players (and their pets).
|
4 |
0x04 |
3 - Horde players (and their pets).
|
8 |
0x08 |
4 - Monster (Not a player nor a pet).
|
Flags
Value
|
Description
|
0x0001 |
Respond to call for help
|
0x0002 |
Broadcast to enemies (low priority)
|
0x0004 |
Broadcast to enemies (med priority)
|
0x0008 |
Broadcast to enemies (high priority)
|
0x0010 |
Search for enemies (low priority)
|
0x0020 |
Search for enemies (med priority)
|
0x0040 |
Search for enemies (high priority)
|
0x0080 |
Search for friends (low priority)
|
0x0100 |
Search for friends (med priority)
|
0x0200 |
Search for friends (high priority)
|
0x0400 |
Flee from call for help
|
0x0800 |
Assist players
|
0x1000 |
Attack PvP active players
|
0x2000 |
Hates all except friends
|