DB/Exhaustion

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1.12.1.5875

struct ExhaustionRec {
  uint32_t m_ID;
  uint32_t m_xp;
  float m_factor;            // Rate EXP is earned in this state 
  float m_outdoorHours;
  float m_innHours;
  langstringref m_name_lang;
  float m_threshold;         // Rested has a value of 12. All else 0. 
};

6.0.1.18179

struct ExhaustionRec {
  uint32_t m_ID;
  uint32_t m_xp;
  float m_factor;
  float m_outdoorHours;
  float m_innHours;
  langstringref m_name_lang;
  float m_threshold;
  langstringref m_combatLogText;
};