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struct EnvironmentalDamageRec {
  uint32_t m_ID;
  uint32_t m_EnumID;                                                 // usually m_ID - 1. Used for the array holding the values in the client. This has to be < 6!                                          
  foreign_key<uint32_t, &SpellVisualKitRec::m_ID> m_VisualkitID;    // Played when damage is received