DB/EmotesText
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0.5.3.3368
struct EmotesTextRec { uint32_t m_ID; stringrefⁱ m_name; uint32_t m_emoteID; uint32_t m_emoteText[16]; };
Structure
Column Field Type Notes 1 ID Integer 2 sRefCon String 3 iRefID_Emotes Integer animation to perform when doing emote 4 iRefID_EmotesTextData Integer %s raises his fist in anger at %s. -- displayed to others, with target, if you are male. 5 iRefID_EmotesTextData Integer %s raises his fist in anger at you. -- displayed to target, if you are male. 6 iRefID_EmotesTextData Integer You raise your fist in anger at %s. -- displayed to you, some target. 7 iRefID_EmotesTextData Integer ? - zero 8 iRefID_EmotesTextData Integer %s raises his fist in anger. -- displayed to others, without target, if you are male. 9 iRefID_EmotesTextData Integer ? - zero 10 iRefID_EmotesTextData Integer You raise your fist in anger. -- displayed to you, no target. 11 iRefID_EmotesTextData Integer ? - zero 12 iRefID_EmotesTextData Integer %s raises her fist in anger at %s. -- displayed to others, with target, if you are female. If 0, #4 is used. 13 iRefID_EmotesTextData Integer %s raises her fist in anger at you. -- displayed to target, if you are female. If 0, #5 is used. 14 iRefID_EmotesTextData Integer ? - zero 15 iRefID_EmotesTextData Integer ? - zero 16 iRefID_EmotesTextData Integer %s raises her fist in anger. -- displayed to others, without target, if you are female. If 0, #8 is used. 17 iRefID_EmotesTextData Integer ? - zero 18 iRefID_EmotesTextData Integer ? - zero 19 iRefID_EmotesTextData Integer ? - zero
6.0.1.18179
struct EmotesTextRec { uint32_t m_ID; stringrefⁱ m_name; uint32_t m_emoteID; uint32_t m_emoteText[16]; };