DB/EmotesText: Difference between revisions

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(New page: ==Header Info == Records...................171 Fields.....................19 Record Size................76 String Block Size........1065 ==Structure== '''Column Field Type Not...)
 
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==Header Info ==
==0.5.3.3368, 1.12.1.5875, 3.3.5.12340, 6.0.1.18179==
Records...................171
  struct EmotesTextRec {
  Fields.....................19
  uint32_t m_ID;
Record Size................76
  {{Template:Type|stringref}} m_name;
  String Block Size........1065
  {{Template:Type/foreign_key|table=Emotes}} m_emoteID;
  {{Template:Type/foreign_key|table=EmotesTextData}} m_emoteText[16];
  };


==Structure==
==Structure==
If a female emote text in #12, #13 or #16 is 0, appropriate male one is used instead. Unknown columns should be tested if they actually work and do something.
{| style="background:#FCFCFC; color:black"
|-
! width="50" | Field
! width="170" | Name
! width="60" | Type
! width="500" | Description
! width="250" | Example
|- style="background:#E0E0E0;"
| 1 || ID || Integer || Unique row ID. ||
|-
| 2  || sRefCon || String || /String which executes this emote. ||
|- style="background:#E0E0E0;"
| 3 || iRefID_[[Emotes.dbc|Emotes]] || Integer || Animation to be played. ||
|-
| 4 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Male, target, displayed to others. || %s raises his fist in anger at %s.
|- style="background:#E0E0E0;"
| 5 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Male, target, displayed to target. || %s raises his fist in anger at you.
|-
| 6 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unisex, target, displayed to sender. || You raise your fist in anger at %s.
|- style="background:#E0E0E0;"
| 7 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|-
| 8 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Male, no target, displayed to others. || %s raises his fist in anger.
|- style="background:#E0E0E0;"
| 9 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|-
| 10 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unisex, no target, displayed to sender.  || You raise your fist in anger.
|- style="background:#E0E0E0;"
| 11 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|-
| 12 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Female, target, displayed to others. || %s raises her fist in anger at %s.
|- style="background:#E0E0E0;"
| 13 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Female, target, displayed to target. || %s raises her fist in anger at you.
|-
| 14 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|- style="background:#E0E0E0;"
| 15 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|-
| 16 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Female, no target, displayed to others. || %s raises her fist in anger.
|- style="background:#E0E0E0;"
| 17 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|-
| 18 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|- style="background:#E0E0E0;"
| 19 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|}
[[User:Amaroth|Amaroth]] 30th November 2016


'''Column Field Type Notes'''
{{Template:SectionBox|This section only applies to version {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}}}}
1 ID Integer
In the Alpha, the <code>CGChat::AddTextEmoteMessage</code> function is used to calculate which emoteText to use. This is based on a basic set of conditions that combine flags to produce an index. Because of these conditions, certain indices are not used e.g. 4, as it would have no 'displayed to x'. These invalid indices are subsequently 0 filled in the DBC. Below is a simplistic list of the conditions:
2 sRefCon String
3 iRefID_[[Emotes.dbc|Emotes]] Integer animation to perform when doing emote
4 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (3rd person, X moos at Y)
5 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (2nd person, X moos at you)
6 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (1st person, You moo at X)
''7 Unknown NULL ''
8 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (2nd person, no target, X moos)
''9 Unknown NULL ''
10 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (1st person, no target, You mooo. Mooooo.)
''11 Unknown NULL ''
12 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (3rd person, X Moo's at Y -- female)
13 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (2nd person, X Moo's at you -- female)
''14 Unknown NULL ''
''15 Unknown NULL ''
16 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer ref to emoteTextData (2nd person, no target, X Moo's -- female) 
''17 Unknown NULL ''
''18 Unknown NULL''
''19 Unknown NULL''


Retrieved from "http://www.sourcepeek.com/wiki/EmotesText.dbc"
0x0 = default, male
0x1 = display to others
0x2 = display to target
0x4 = no target
0x8 = female
  * 'displayed to sender' emotes (index 3 and 7) are displayed as and when needed by the client
 
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Latest revision as of 17:23, 18 June 2018

0.5.3.3368, 1.12.1.5875, 3.3.5.12340, 6.0.1.18179

struct EmotesTextRec {
  uint32_t m_ID;
  stringref m_name;
  foreign_key<uint32_t, &EmotesRec::m_ID> m_emoteID;
  foreign_key<uint32_t, &EmotesTextDataRec::m_ID> m_emoteText[16];
};

Structure

If a female emote text in #12, #13 or #16 is 0, appropriate male one is used instead. Unknown columns should be tested if they actually work and do something.

Field Name Type Description Example
1 ID Integer Unique row ID.
2 sRefCon String /String which executes this emote.
3 iRefID_Emotes Integer Animation to be played.
4 iRefID_EmotesTextData Integer Male, target, displayed to others. %s raises his fist in anger at %s.
5 iRefID_EmotesTextData Integer Male, target, displayed to target. %s raises his fist in anger at you.
6 iRefID_EmotesTextData Integer Unisex, target, displayed to sender. You raise your fist in anger at %s.
7 iRefID_EmotesTextData Integer Unknown
8 iRefID_EmotesTextData Integer Male, no target, displayed to others. %s raises his fist in anger.
9 iRefID_EmotesTextData Integer Unknown
10 iRefID_EmotesTextData Integer Unisex, no target, displayed to sender. You raise your fist in anger.
11 iRefID_EmotesTextData Integer Unknown
12 iRefID_EmotesTextData Integer Female, target, displayed to others. %s raises her fist in anger at %s.
13 iRefID_EmotesTextData Integer Female, target, displayed to target. %s raises her fist in anger at you.
14 iRefID_EmotesTextData Integer Unknown
15 iRefID_EmotesTextData Integer Unknown
16 iRefID_EmotesTextData Integer Female, no target, displayed to others. %s raises her fist in anger.
17 iRefID_EmotesTextData Integer Unknown
18 iRefID_EmotesTextData Integer Unknown
19 iRefID_EmotesTextData Integer Unknown

Amaroth 30th November 2016

This section only applies to version PreVanilla (0.5.3.3368)

In the Alpha, the CGChat::AddTextEmoteMessage function is used to calculate which emoteText to use. This is based on a basic set of conditions that combine flags to produce an index. Because of these conditions, certain indices are not used e.g. 4, as it would have no 'displayed to x'. These invalid indices are subsequently 0 filled in the DBC. Below is a simplistic list of the conditions:

0x0 = default, male
0x1 = display to others
0x2 = display to target
0x4 = no target
0x8 = female
 * 'displayed to sender' emotes (index 3 and 7) are displayed as and when needed by the client