DB/EmotesText: Difference between revisions

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==Header Info ==
==0.5.3.3368, 1.12.1.5875, 3.3.5.12340, 6.0.1.18179==
Records...................182
  struct EmotesTextRec {
  Fields.....................19
  uint32_t m_ID;
Record Size.................?
  {{Template:Type|stringref}} m_name;
  String Block Size...........?
  {{Template:Type/foreign_key|table=Emotes}} m_emoteID;
  {{Template:Type/foreign_key|table=EmotesTextData}} m_emoteText[16];
  };


==Structure==
==Structure==
If a female emote text in #12, #13 or #16 is 0, appropriate male one is used instead. Unknown columns should be tested if they actually work and do something.
{| style="background:#FCFCFC; color:black"
|-
! width="50" | Field
! width="170" | Name
! width="60" | Type
! width="500" | Description
! width="250" | Example
|- style="background:#E0E0E0;"
| 1 || ID || Integer || Unique row ID. ||
|-
| 2  || sRefCon || String || /String which executes this emote. ||
|- style="background:#E0E0E0;"
| 3 || iRefID_[[Emotes.dbc|Emotes]] || Integer || Animation to be played. ||
|-
| 4 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Male, target, displayed to others. || %s raises his fist in anger at %s.
|- style="background:#E0E0E0;"
| 5 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Male, target, displayed to target. || %s raises his fist in anger at you.
|-
| 6 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unisex, target, displayed to sender. || You raise your fist in anger at %s.
|- style="background:#E0E0E0;"
| 7 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|-
| 8 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Male, no target, displayed to others. || %s raises his fist in anger.
|- style="background:#E0E0E0;"
| 9 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|-
| 10 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unisex, no target, displayed to sender.  || You raise your fist in anger.
|- style="background:#E0E0E0;"
| 11 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|-
| 12 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Female, target, displayed to others. || %s raises her fist in anger at %s.
|- style="background:#E0E0E0;"
| 13 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Female, target, displayed to target. || %s raises her fist in anger at you.
|-
| 14 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|- style="background:#E0E0E0;"
| 15 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|-
| 16 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Female, no target, displayed to others. || %s raises her fist in anger.
|- style="background:#E0E0E0;"
| 17 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|-
| 18 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|- style="background:#E0E0E0;"
| 19 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||
|}
[[User:Amaroth|Amaroth]] 30th November 2016


'''Column Field Type Notes'''
{{Template:SectionBox|This section only applies to version {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}}}}
1 ID Integer
In the Alpha, the <code>CGChat::AddTextEmoteMessage</code> function is used to calculate which emoteText to use, this is based off a basic set of rules that combines flags to produce an index. Because of these rules and flags certain combinations are not used i.e. 4 would have no 'displayed to x', these are subsequently 0 filled in the DBC. Below is a simplistic list of the flags:
2 sRefCon String
3 iRefID_[[Emotes.dbc|Emotes]] Integer animation to perform when doing emote
4 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (3rd person, X moos at Y)
5 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (2nd person, X moos at you)
6 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (1st person, You moo at X)
7 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer
8 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (2nd person, no target, X moos)
9 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer
10 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (1st person, no target, You mooo. Mooooo.)
11 UiRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer
12 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (3rd person, X Moo's at Y -- female)
13 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (2nd person, X Moo's at you -- female)
14 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer
15 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer
16 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer (2nd person, no target, X Moo's -- female) 
17 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer
18 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer
19 iRefID_[[EmotesTextData.dbc|EmotesTextData]] Integer


Retrieved from "http://www.sourcepeek.com/wiki/EmotesText.dbc"
0x0 = default, male
0x1 = display to others
0x2 = display to target
0x4 = no target
0x8 = female
  * 'displayed to sender' (index 3 and 7) is a special case {{Template:Unverified| presumably calculated and used if (((flags & 1 or flags & 2) ? 3 : 0) + (flags & 4)) > 0}}


[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]][[Category:6.0.1.18179]]

Revision as of 12:41, 9 January 2018

0.5.3.3368, 1.12.1.5875, 3.3.5.12340, 6.0.1.18179

struct EmotesTextRec {
  uint32_t m_ID;
  stringref m_name;
  foreign_key<uint32_t, &EmotesRec::m_ID> m_emoteID;
  foreign_key<uint32_t, &EmotesTextDataRec::m_ID> m_emoteText[16];
};

Structure

If a female emote text in #12, #13 or #16 is 0, appropriate male one is used instead. Unknown columns should be tested if they actually work and do something.

Field Name Type Description Example
1 ID Integer Unique row ID.
2 sRefCon String /String which executes this emote.
3 iRefID_Emotes Integer Animation to be played.
4 iRefID_EmotesTextData Integer Male, target, displayed to others. %s raises his fist in anger at %s.
5 iRefID_EmotesTextData Integer Male, target, displayed to target. %s raises his fist in anger at you.
6 iRefID_EmotesTextData Integer Unisex, target, displayed to sender. You raise your fist in anger at %s.
7 iRefID_EmotesTextData Integer Unknown
8 iRefID_EmotesTextData Integer Male, no target, displayed to others. %s raises his fist in anger.
9 iRefID_EmotesTextData Integer Unknown
10 iRefID_EmotesTextData Integer Unisex, no target, displayed to sender. You raise your fist in anger.
11 iRefID_EmotesTextData Integer Unknown
12 iRefID_EmotesTextData Integer Female, target, displayed to others. %s raises her fist in anger at %s.
13 iRefID_EmotesTextData Integer Female, target, displayed to target. %s raises her fist in anger at you.
14 iRefID_EmotesTextData Integer Unknown
15 iRefID_EmotesTextData Integer Unknown
16 iRefID_EmotesTextData Integer Female, no target, displayed to others. %s raises her fist in anger.
17 iRefID_EmotesTextData Integer Unknown
18 iRefID_EmotesTextData Integer Unknown
19 iRefID_EmotesTextData Integer Unknown

Amaroth 30th November 2016

This section only applies to version PreVanilla (0.5.3.3368)

In the Alpha, the CGChat::AddTextEmoteMessage function is used to calculate which emoteText to use, this is based off a basic set of rules that combines flags to produce an index. Because of these rules and flags certain combinations are not used i.e. 4 would have no 'displayed to x', these are subsequently 0 filled in the DBC. Below is a simplistic list of the flags:

0x0 = default, male
0x1 = display to others
0x2 = display to target
0x4 = no target
0x8 = female
 * 'displayed to sender' (index 3 and 7) is a special case  presumably calculated and used if (((flags & 1 or flags & 2) ? 3 : 0) + (flags & 4)) > 0