DB/EmotesText: Difference between revisions

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Line 54: Line 54:
| 19 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||  
| 19 || iRefID_[[EmotesTextData.dbc|EmotesTextData]] || Integer || Unknown ||  
|}
|}
[[User:Amaroth|Amaroth]] 13th June 2016


==6.0.1.18179==
==6.0.1.18179==

Revision as of 21:18, 30 November 2016

0.5.3.3368

struct EmotesTextRec {
  uint32_t m_ID;
  stringref m_name;
  uint32_t m_emoteID;
  uint32_t m_emoteText[16];
};

3.3.5.12340

If a female emote text in #12, #13 or #16 is 0, appropriate male one is used instead. Unknown columns should be tested if they actually work and do something.

Field Name Type Description Example
1 ID Integer Unique row ID.
2 sRefCon String /String which executes this emote.
3 iRefID_Emotes Integer Animation to be played.
4 iRefID_EmotesTextData Integer Male, target, displayed to others. %s raises his fist in anger at %s.
5 iRefID_EmotesTextData Integer Male, target, displayed to target. %s raises his fist in anger at you.
6 iRefID_EmotesTextData Integer Unisex, target, displayed to sender. You raise your fist in anger at %s.
7 iRefID_EmotesTextData Integer Unknown
8 iRefID_EmotesTextData Integer Male, no target, displayed to others. %s raises his fist in anger.
9 iRefID_EmotesTextData Integer Unknown
10 iRefID_EmotesTextData Integer Unisex, no target, displayed to sender. You raise your fist in anger.
11 iRefID_EmotesTextData Integer Unknown
12 iRefID_EmotesTextData Integer Female, target, displayed to others. %s raises her fist in anger at %s.
13 iRefID_EmotesTextData Integer Female, target, displayed to target. %s raises her fist in anger at you.
14 iRefID_EmotesTextData Integer Unknown
15 iRefID_EmotesTextData Integer Unknown
16 iRefID_EmotesTextData Integer Female, no target, displayed to others. %s raises her fist in anger.
17 iRefID_EmotesTextData Integer Unknown
18 iRefID_EmotesTextData Integer Unknown
19 iRefID_EmotesTextData Integer Unknown

Amaroth 13th June 2016

6.0.1.18179

struct EmotesTextRec {
  uint32_t m_ID;
  stringref m_name;
  uint32_t m_emoteID;
  uint32_t m_emoteText[16];
};