DB/EmotesText: Difference between revisions
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{{Template:Type|stringref}} m_name; | {{Template:Type|stringref}} m_name; | ||
{{Template:Type/foreign_key|table=Emotes}} m_emoteID; | {{Template:Type/foreign_key|table=Emotes}} m_emoteID; | ||
{{Template:Type/foreign_key|table=EmotesTextData}} m_emoteText[16]; | |||
}; | }; | ||
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{{Template:SectionBox|This section only applies to version {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}}}} | {{Template:SectionBox|This section only applies to version {{Template:Sandbox/PrettyVersion|expansionlevel=0|build=0.5.3.3368}}}} | ||
In the Alpha, the <code>CGChat::AddTextEmoteMessage</code> function is used to calculate which emoteText to use | In the Alpha, the <code>CGChat::AddTextEmoteMessage</code> function is used to calculate which emoteText to use. This is based on a basic set of conditions that combine flags to produce an index. Because of these conditions, certain indices are not used e.g. 4, as it would have no 'displayed to x'. These invalid indices are subsequently 0 filled in the DBC. Below is a simplistic list of the conditions: | ||
0x0 = default, male | 0x0 = default, male | ||
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0x4 = no target | 0x4 = no target | ||
0x8 = female | 0x8 = female | ||
* 'displayed to sender' (index 3 and 7) | * 'displayed to sender' emotes (index 3 and 7) are displayed as and when needed by the client | ||
[[Category:DBC]] | [[Category:DBC]] |
Latest revision as of 17:23, 18 June 2018
0.5.3.3368, 1.12.1.5875, 3.3.5.12340, 6.0.1.18179
struct EmotesTextRec { uint32_t m_ID; stringrefⁱ m_name; foreign_keyⁱ<uint32_t, &EmotesRec::m_ID> m_emoteID; foreign_keyⁱ<uint32_t, &EmotesTextDataRec::m_ID> m_emoteText[16]; };
Structure
If a female emote text in #12, #13 or #16 is 0, appropriate male one is used instead. Unknown columns should be tested if they actually work and do something.
Field | Name | Type | Description | Example |
---|---|---|---|---|
1 | ID | Integer | Unique row ID. | |
2 | sRefCon | String | /String which executes this emote. | |
3 | iRefID_Emotes | Integer | Animation to be played. | |
4 | iRefID_EmotesTextData | Integer | Male, target, displayed to others. | %s raises his fist in anger at %s. |
5 | iRefID_EmotesTextData | Integer | Male, target, displayed to target. | %s raises his fist in anger at you. |
6 | iRefID_EmotesTextData | Integer | Unisex, target, displayed to sender. | You raise your fist in anger at %s. |
7 | iRefID_EmotesTextData | Integer | Unknown | |
8 | iRefID_EmotesTextData | Integer | Male, no target, displayed to others. | %s raises his fist in anger. |
9 | iRefID_EmotesTextData | Integer | Unknown | |
10 | iRefID_EmotesTextData | Integer | Unisex, no target, displayed to sender. | You raise your fist in anger. |
11 | iRefID_EmotesTextData | Integer | Unknown | |
12 | iRefID_EmotesTextData | Integer | Female, target, displayed to others. | %s raises her fist in anger at %s. |
13 | iRefID_EmotesTextData | Integer | Female, target, displayed to target. | %s raises her fist in anger at you. |
14 | iRefID_EmotesTextData | Integer | Unknown | |
15 | iRefID_EmotesTextData | Integer | Unknown | |
16 | iRefID_EmotesTextData | Integer | Female, no target, displayed to others. | %s raises her fist in anger. |
17 | iRefID_EmotesTextData | Integer | Unknown | |
18 | iRefID_EmotesTextData | Integer | Unknown | |
19 | iRefID_EmotesTextData | Integer | Unknown |
Amaroth 30th November 2016
In the Alpha, the CGChat::AddTextEmoteMessage
function is used to calculate which emoteText to use. This is based on a basic set of conditions that combine flags to produce an index. Because of these conditions, certain indices are not used e.g. 4, as it would have no 'displayed to x'. These invalid indices are subsequently 0 filled in the DBC. Below is a simplistic list of the conditions:
0x0 = default, male 0x1 = display to others 0x2 = display to target 0x4 = no target 0x8 = female * 'displayed to sender' emotes (index 3 and 7) are displayed as and when needed by the client