DB/Emotes

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Revision as of 16:58, 4 September 2008 by Schlumpf (talk | contribs) (→‎Structure)
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Information about /Emotes

Header Info

Records...................103
Fields......................7
Record Size................28
String Block Size........1790

Structure

Column 	Field 			Type 		Notes 
1 	ID 			Integer 	The id.
2 	InternalName 		String 		Perhaps the eventname form the server triggering the emote
3 	iRefID_AnimationData 	Integer 	Animation played on Emote.	
4 	Flags			BitMask* 	Flags for the Emote.
5 	isLooped		Integer 	Theory: 0 = perform emote then revert; 1 = loop (emotes); 2 = loop states (ie stun)
6 	Unknown 		Integer 	Only set for kneel, dead, sleep, at_ease and sit. 
						Here the Animation is "Stand" all the time. It is most likely used to differ them.
7 	iRefID_SoundEntries	Integer 	A sound that is played on this emote.

--Schlumpf 01:35, 13 August 2007 (CEST)