DB/Emotes: Difference between revisions
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==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' | ||
1 ID Integer | 1 ID Integer The id. | ||
2 | 2 InternalName String Perhaps the eventname form the server triggering the emote | ||
3 iRefID_[[AnimationData.dbc|AnimationData]] Integer Animation played on Emote. | 3 iRefID_[[AnimationData.dbc|AnimationData]] Integer Animation played on Emote. | ||
4 | 4 Flags BitMask* Flags for the Emote. | ||
5 | 5 isLooped Integer Theory: 0 = perform emote then revert; 1 = loop (emotes); 2 = loop states (ie stun) | ||
6 Unknown Integer | 6 Unknown Integer Only set for kneel, dead, sleep, at_ease and sit. | ||
7 | Here the Animation is "Stand" all the time. It is most likely used to differ them. | ||
7 iRefID_[[SoundEntries.dbc|SoundEntries]] Integer A sound that is played on this emote. | |||
--[[User:Schlumpf|Schlumpf]] 01:35, 13 August 2007 (CEST) | --[[User:Schlumpf|Schlumpf]] 01:35, 13 August 2007 (CEST) | ||
[[Category:DBC]] | [[Category:DBC]] |
Revision as of 16:58, 4 September 2008
Information about /Emotes
Header Info
Records...................103 Fields......................7 Record Size................28 String Block Size........1790
Structure
Column Field Type Notes 1 ID Integer The id. 2 InternalName String Perhaps the eventname form the server triggering the emote 3 iRefID_AnimationData Integer Animation played on Emote. 4 Flags BitMask* Flags for the Emote. 5 isLooped Integer Theory: 0 = perform emote then revert; 1 = loop (emotes); 2 = loop states (ie stun) 6 Unknown Integer Only set for kneel, dead, sleep, at_ease and sit. Here the Animation is "Stand" all the time. It is most likely used to differ them. 7 iRefID_SoundEntries Integer A sound that is played on this emote.
--Schlumpf 01:35, 13 August 2007 (CEST)