DB/CreatureFamily

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Revision as of 11:13, 23 February 2016 by Mjollna (talk | contribs)

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Structure

Column Field Type Notes
1 ID Integer
2 minScale Float
3 minScaleLevel Integer
4 maxScale Float
5 maxScaleLevel Integer
6 SkillLine iRefID
7 SkillLine iRefID
8 ItemPetFood iRefMask
9 petTalentType Integer
10 categoryEnumID Integer
11 Name Loc
28 IconFile String "Interface\Icons\Ability_[a-z_]"

6.0.1.18179

struct CreatureFamilyRec {
  uint32_t m_ID;
  float m_minScale;
  uint32_t m_minScaleLevel;
  float m_maxScale;
  uint32_t m_maxScaleLevel;
  uint32_t m_skillLine[2];
  uint32_t m_petFoodMask;
  uint32_t m_petTalentType;
  uint32_t m_categoryEnumID;
  stringref m_name_lang;
  stringref m_iconFile;
};

Old structure (?)

Column 	Field 			Type 		Notes 
1 	ID 			Integer 	
2 	Unknown 		Float 		Q: movement or attack speed modifier? 
3 	iRefID_PetPersonality 	Integer 	Base data columns 11-19. 
4 	Unknown 		Float 		Q: movement or attack speed modifier? 
5 	Unknown 		Integer 	Q: is player controlled? 
6 	iRefID_SkillLine 	Integer 	
7 	Unknown 		Integer 	Q: is tameable? 
8 	iRefMask_ItemPetFood 	BitMask 	
9-17 	sRefName 		String + Loc		
18 	sRefPath 		String 		path: "Interface\Icons\Ability_[a-z_]"