DB/CreatureDisplayInfoExtra: Difference between revisions
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m (Marlamin moved page CreatureDisplayInfoExtra.dbc to DB/CreatureDisplayInfoExtra) |
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Revision as of 00:27, 13 February 2016
Defines certain characteristics for npcs.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Race | iRefID | |
3 | CreatureType | iRefID | Removed around 3.2. Maybe sooner ? 3.0.9.9551 doesn't feature it anymore. |
3 | Gender | Boolean | 0 for Male, 1 for Female |
4 | SkinColor | Integer | |
5 | FaceType | Integer | |
6 | HairType | Integer | Look up into CharHairGeosets.dbc to define which Geoset to render. |
7 | HairStyle/HairColor | Integer | Look up into CharSections.dbc, where GeneralType=3 to define which texture to use. |
8 | BeardStyle | Integer | |
9 | Helm | iRefID | These columns define the displayid that the NPC is wearing. |
10 | Shoulder | iRefID | |
11 | Shirt | iRefID | |
12 | Cuirass | iRefID | |
13 | Belt | iRefID | |
14 | Legs | iRefID | |
15 | Boots | iRefID | |
16 | Wrist | iRefID | |
17 | Gloves | iRefID | |
18 | Tabard | iRefID | |
19 | Cape | iRefID | |
20 | CanEquip | Boolean | Can equip additional things when used for players. |
21 | Texture | String | The texture used on the model. Non-standard Latin words, e.g. Germanic umlaut are not loaded. |
6.0.1.18179
struct CreatureDisplayInfoExtraRec { uint32_t m_ID; uint32_t m_DisplayRaceID; uint32_t m_DisplaySexID; uint32_t m_SkinID; uint32_t m_FaceID; uint32_t m_HairStyleID; uint32_t m_HairColorID; uint32_t m_FacialHairID; uint32_t m_NPCItemDisplay[11]; uint32_t m_flags; uint32_t m_fileDataID; uint32_t m_hdFileDataID; };
Retrieved from "http://www.sourcepeek.com/wiki/CreatureDisplayInfoExtra.dbc"