DB/CombatCondition
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6.0.1.18179
struct CombatConditionRec { uint32_t m_ID; uint32_t m_worldStateExpressionID; uint32_t m_selfConditionID; uint32_t m_targetConditionID; uint32_t m_friendConditionID[2]; uint32_t m_friendConditionOp[2]; uint32_t m_friendConditionCount[2]; uint32_t m_friendConditionLogic; uint32_t m_enemyConditionID[2]; uint32_t m_enemyConditionOp[2]; uint32_t m_enemyConditionCount[2]; uint32_t m_enemyConditionLogic; };