DB/CombatCondition: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Marlamin moved page CombatCondition.dbc to DB/CombatCondition) |
(No difference)
|
Revision as of 00:27, 13 February 2016
6.0.1.18179
struct CombatConditionRec { uint32_t m_ID; uint32_t m_worldStateExpressionID; uint32_t m_selfConditionID; uint32_t m_targetConditionID; uint32_t m_friendConditionID[2]; uint32_t m_friendConditionOp[2]; uint32_t m_friendConditionCount[2]; uint32_t m_friendConditionLogic; // 0: c0. 1: c0 && c1. 2: c0 || c1. 3: c1 uint32_t m_enemyConditionID[2]; uint32_t m_enemyConditionOp[2]; uint32_t m_enemyConditionCount[2]; uint32_t m_enemyConditionLogic; // see friendlogic };