DB/CinematicCamera: Difference between revisions
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struct CinematicCameraRec { | struct CinematicCameraRec { | ||
uint32_t m_ID; | uint32_t m_ID; | ||
stringref m_model; | {{Template:Type|stringref}} m_model; | ||
{{Template:Type/foreign_key|table=SoundEntries}} m_soundID; | {{Template:Type/foreign_key|table=SoundEntries}} m_soundID; | ||
float m_origin[3]; | float m_origin[3]; |
Revision as of 12:12, 23 February 2016
This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Filepath | String | Which camera is used? |
3 | Voiceover | iRefID | Not set for PalantirOfAzora and Scry_cam. |
4 | X | Float | The coordinates define the end-point, not the start. |
5 | Y | Float | |
6 | Z | Float | |
7 | Rotation | Float |
6.0.1.18179
struct CinematicCameraRec { uint32_t m_ID; stringrefⁱ m_model; foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_soundID; float m_origin[3]; float m_originFacing; };
6.0.?????
struct CinematicCameraRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &FileDataRec::m_ID> m_model; foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_soundID; float m_origin[3]; float m_originFacing; };