DB/CinematicCamera: Difference between revisions

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  struct CinematicCameraRec {
  struct CinematicCameraRec {
   uint32_t m_ID;
   uint32_t m_ID;
   stringref m_model;
   {{Template:Type|stringref}} m_model;
   {{Template:Type/foreign_key|table=SoundEntries}} m_soundID;
   {{Template:Type/foreign_key|table=SoundEntries}} m_soundID;
   float m_origin[3];
   float m_origin[3];

Revision as of 12:12, 23 February 2016

This table holds models that can be used as cameras for cinematics. Its defined where they end and which voiceover is used.

Structure

Column Field Type Notes
1 ID Integer
2 Filepath String Which camera is used?
3 Voiceover iRefID Not set for PalantirOfAzora and Scry_cam.
4 X Float The coordinates define the end-point, not the start.
5 Y Float
6 Z Float
7 Rotation Float

6.0.1.18179

struct CinematicCameraRec {
  uint32_t m_ID;
  stringref m_model;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_soundID;
  float m_origin[3];
  float m_originFacing;
};

6.0.?????

struct CinematicCameraRec {
  uint32_t m_ID;
  foreign_key<uint32_t, &FileDataRec::m_ID> m_model;
  foreign_key<uint32_t, &SoundEntriesRec::m_ID> m_soundID;
  float m_origin[3];
  float m_originFacing;
};