DB/ChrRaces

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Revision as of 21:38, 28 November 2015 by Schlumpf (talk | contribs) (→‎Flags)
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Information about character creation and selection screens.

Structure

Column Field Type Notes
1 ID Integer
2 Flags Integer See Below
3 FactionID iRefID facton template id. The order in the creation screen depends on this.
4 Exploration iRefID Played on exploring zones with SMSG_EXPLORATION_EXPERIENCE.
5 MaleModel iRefID only used for the char creation/selection screen. Ingame the server sets the model.
6 FemaleModel iRefID only used for the char creation/selection screen. Ingame the server sets the model.
7 ClientPrefix String A short form of the name. Used for helmet models.
8 Unknown Float This is 1.0 for the most. Maybe some sort of size or speed. -- removed in cata?
9 BaseLanguage Integer 1 = Horde, 7 = Alliance & not playable
10 creatureType iRefID Always 7 (humanoid).
11 ResSicknessSpellID Integer Always 15007.
12 SplashSoundID Integer 1090 for dwarfs, 1096 for the others. Getting stored in CGUnit at CGUnit::PostInit.
13 clientFileString String Same as the one used in model-filepathes.
14 cinematicSequenceID iRefID Used for the opening cinematic.
cata alliance Integer
15-31 RaceNameNeutral Loc A name to display.
32-48 RaceNameFemale Loc always is NULL for zhCN.
49-65 RaceNameMale Loc always is NULL for zhCN.
66 facialHairCustomization String Internal names for the facial features.
67 facialHairCustomization String The localized ones are in luas.
68 hairCustomization String
69 required_expansion Integer 0 for classic and non-playables, 1 for Burning Crusade
cata unalteredVisualRaceID Integer

6.0.1.18179

struct ChrRacesRec {
  uint32_t m_ID;
  uint32_t m_flags;
  foreign_key<uint32_t, &FactionTemplateRec::m_ID> m_factionID;
  uint32_t m_ExplorationSoundID;
  uint32_t m_MaleDisplayId;
  uint32_t m_FemaleDisplayId;
  stringref m_ClientPrefix;
  uint32_t m_BaseLanguage;
  uint32_t m_creatureType;
  uint32_t m_ResSicknessSpellID;
  uint32_t m_SplashSoundID;
  stringref m_clientFileString;
  uint32_t m_cinematicSequenceID;
  uint32_t m_alliance;
  stringref m_name_lang;
  stringref m_name_female_lang;
  stringref m_name_male_lang;
  stringref m_facialHairCustomization[2];
  stringref m_hairCustomization;
  uint32_t m_race_related;
  uint32_t m_unalteredVisualRaceID;
  uint32_t m_uaMaleCreatureSoundDataID;
  uint32_t m_uaFemaleCreatureSoundDataID;
  uint32_t m_charComponentTextureLayoutID;
  uint32_t m_defaultClassID;
  uint32_t m_createScreenFileDataID;
  uint32_t m_selectScreenFileDataID;
  float m_maleCustomizeOffset[3];
  float m_femaleCustomizeOffset[3];
  uint32_t m_neutralRaceID;
  uint32_t m_lowResScreenFileDataID;
  uint32_t m_HighResMaleDisplayId;
  uint32_t m_HighResFemaleDisplayId;
  uint32_t m_charComponentTexLayoutHiResID;
};

6.0.3.19243

struct ChrRacesRec {
  uint32_t m_ID;
  uint32_t m_flags;
  uint32_t m_factionID;
  uint32_t m_ExplorationSoundID;
  uint32_t m_MaleDisplayId;
  uint32_t m_FemaleDisplayId;
  string m_ClientPrefix;
  uint32_t m_BaseLanguage;
  uint32_t m_creatureType;
  uint32_t m_ResSicknessSpellID;
  uint32_t m_SplashSoundID;
  string m_clientFileString;
  uint32_t m_cinematicSequenceID;
  uint32_t m_alliance;
  string m_name_lang;
  string m_name_female_lang;
  string m_name_male_lang;
  string m_facialHairCustomizationMale;
  string m_facialHairCustomizationFemale;
  string m_hairCustomization;
  uint32_t m_race_related;
  uint32_t m_unalteredVisualRaceID;
  uint32_t m_uaMaleCreatureSoundDataID;
  uint32_t m_uaFemaleCreatureSoundDataID;
  uint32_t m_charComponentTextureLayoutID;
  uint32_t m_defaultClassID;
  uint32_t m_createScreenFileDataID;
  uint32_t m_selectScreenFileDataID;
  float m_maleCustomizeOffset[3];
  float m_femaleCustomizeOffset[3];
  uint32_t m_neutralRaceID;
  uint32_t m_lowResScreenFileDataID;
  uint32_t m_HighResMaleDisplayId;
  uint32_t m_HighResFemaleDisplayId;
  uint32_t m_charComponentTexLayoutHiResID;
};


Flags

Flag Description
0x1 Not Playable
0x2 Bare Feet
0x4 CGUnit_C::CanCurrentFormMount ( return ( flags ^ 4 ) & 4; ), also: CMD.flags & 0x80.
0x8 Playable Races(without NightElf) and Vrykul(?)
0x80 (Legion(?)+) disallow low res model for demonhunter?