Difference between revisions of "DB/ChatChannels"

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Line 1: Line 1:
 
__TOC__
 
__TOC__
==???==
 
====Struct====
 
struct ChatChannelsEntry // sizeof(0x14)
 
{
 
    m_ID; // +0x0, size 0x4, type 0
 
    m_flags; // +0x4, size 0x4, type 0
 
    m_factionGroup; // +0x8, size 0x4, type 0
 
    m_name_lang; // +0xC, size 0x4, type 2
 
    m_shortcut_lang; // +0x10, size 0x4, type 2
 
};
 
 
==Wrath==
 
==Wrath==
===3.3.5.12340===
+
===3.3.5.12340-6.0.1.18179 ===
 
====Table====
 
====Table====
 
  '''Column Field Type Notes'''  
 
  '''Column Field Type Notes'''  
Line 19: Line 9:
 
  4-20 Name String + [[Loc]]
 
  4-20 Name String + [[Loc]]
 
  21-37 shortcut String + [[Loc]]  
 
  21-37 shortcut String + [[Loc]]  
 
==Warlords==
 
===6.0.1.18179===
 
 
====Struct====
 
====Struct====
 
  struct ChatChannelsRec {
 
  struct ChatChannelsRec {
Line 27: Line 14:
 
   uint32_t m_flags;
 
   uint32_t m_flags;
 
   uint32_t m_factionGroup;
 
   uint32_t m_factionGroup;
   {{Template:Type|stringref}} m_name_lang;
+
   {{Template:Type|langstringref}} m_name_lang;
   {{Template:Type|stringref}} m_shortcut_lang;
+
   {{Template:Type|langstringref}} m_shortcut_lang;
 
  };
 
  };
  

Revision as of 12:32, 16 July 2016

Wrath

3.3.5.12340-6.0.1.18179

Table

Column	Field 		Type 		Notes 
1 	ID 		Integer 	
2 	flags 	Integer 	Something to do with linking between zones? (Patch 1.9, 1.11) 
3 	factionGroup 	Integer 	
4-20 	Name 	String + Loc
21-37 	shortcut 		String + Loc 

Struct

struct ChatChannelsRec {
  uint32_t m_ID;
  uint32_t m_flags;
  uint32_t m_factionGroup;
  langstringref m_name_lang;
  langstringref m_shortcut_lang;
};

enum ChannelDBCFlags

   CHANNEL_DBC_FLAG_NONE       = 0x00000,
   CHANNEL_DBC_FLAG_INITIAL    = 0x00001,              // General, Trade, LocalDefense, LFG
   CHANNEL_DBC_FLAG_ZONE_DEP   = 0x00002,              // General, Trade, LocalDefense, GuildRecruitment
   CHANNEL_DBC_FLAG_GLOBAL     = 0x00004,              // WorldDefense
   CHANNEL_DBC_FLAG_TRADE      = 0x00008,              // Trade, LFG
   CHANNEL_DBC_FLAG_CITY_ONLY  = 0x00010,              // Trade, GuildRecruitment, LFG
   CHANNEL_DBC_FLAG_CITY_ONLY2 = 0x00020,              // Trade, GuildRecruitment, LFG
   CHANNEL_DBC_FLAG_DEFENSE    = 0x10000,              // LocalDefense, WorldDefense
   CHANNEL_DBC_FLAG_GUILD_REQ  = 0x20000,              // GuildRecruitment
   CHANNEL_DBC_FLAG_LFG        = 0x40000,              // LFG
   CHANNEL_DBC_FLAG_UNK1       = 0x80000,              // General