DB/CharStartOutfit: Difference between revisions

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Line 24: Line 24:
|- style="background:#F0F8FF;"
|- style="background:#F0F8FF;"
|2.2  || [[ChrClasses.dbc|Class]]  || iRefID  || (byte)
|2.2  || [[ChrClasses.dbc|Class]]  || iRefID  || (byte)
|-  
|- style="background:#F0F8FF;"
|2.3  || Gender  || int8 || male, female
|2.3  || Gender  || byte || male, female
|-  style="background:#F0F8FF;"
|2.3  || Pad  || byte  || Alignment to 4-bytes
|-  
|-  
|3  || Items[24]  || Integer[]  || These reference item IDs (see wowhead or the itemcache). -1 or 0 if none. Actually ignored by the client.
|3  || Items[24]  || Integer[]  || These reference item IDs (see wowhead or the itemcache). -1 or 0 if none. Actually ignored by the client.

Revision as of 12:16, 4 January 2010

Information about the items the characters get when they enter the world the first time. The server seems to have the same database since there are non-viewable items listed too (bindstones, food).

Header Info

Records...................126
Fields.....................77
Record Size...............296
String Block Size...........1

Note: These fields do not have the standard 4 byte blocks unless you can read blocks in 3.7073170731707! =)

Update to 3.2.0.10192 -- chuanhsing

Structure

Column Field Type Notes
1 ID Integer
2.1 Race iRefID (byte)
2.2 Class iRefID (byte)
2.3 Gender byte male, female
2.3 Pad byte Alignment to 4-bytes
3 Items[24] Integer[] These reference item IDs (see wowhead or the itemcache). -1 or 0 if none. Actually ignored by the client.
28 DisplayInfo[24] Integer[] Both only set if Item[x] is set too.
53 InventoryType[24] Integer[] Values from -1 to 26.

--schlumpf_ 20:15, 29 September 2008 (CEST)