DB/CharSections: Difference between revisions

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m (Small info about HD model BLPs)
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Line 85: Line 85:
   uint32_t m_sexID;
   uint32_t m_sexID;
   uint32_t m_baseSection;
   uint32_t m_baseSection;
   stringref m_TextureName[3];
   {{Template:Type|stringref}} m_TextureName[3];
   uint32_t m_flags;
   uint32_t m_flags;
   uint32_t m_variationIndex;
   uint32_t m_variationIndex;

Revision as of 12:13, 23 February 2016

This table defines the textures for the different types of character-variations that involve a texture only. These are hair, beards, the base skin etc.

Structure

Column Field Type Notes
1 ID Integer
2 Race iRefID
3 Gender Boolean Male = 0, female = 1.
4 GeneralType Integer See below.
5 Texture1 String
6 Texture2 String
7 Texture3 String
8 Flags Integer See Below
9 Type Integer
10 Variation Integer These are the variations / colors of the Type.

It seems to have been reordered in WotLK. The Type and Variation fields have been in front of the textures before.

Field Descriptions

The meaning of some of the fields change depending on the GeneralType value.

/ 0 - Base Skin 1 - Face 2 - Facial Hair 3 - Hair 4 - Underwear
Type - FaceType FacialHairType HairStyle -
Color SkinColor SkinColor HairColor HairColor SkinColor
Texture1 SkinTexture FaceLowerTexture FacialLowerTexture HairTexture PelvisTexture
Texture2 ExtraSkinTexture FaceUpperTexture FacialUpperTexture ScalpLowerTexture TorsoTexture
Texture3 - - - ScalpUpperTexture -

For HD textures, add 5 to the GeneralType you want. Note that you may have to default to non-HD for some textures. Eg non-HD has texture1 and texture2. HD only has texture2.

Flags

Flag Description
0x1 Playable (probably)
0x2
0x4 Death Knight texture
0x8 NPC skin (e.g. the necromancer human skins with facial marking etc)
0x10


6.0.1.18179

struct CharSectionsRec {
  uint32_t m_ID;
  uint32_t m_raceID;
  uint32_t m_sexID;
  uint32_t m_baseSection;
  stringref m_TextureName[3];
  uint32_t m_flags;
  uint32_t m_variationIndex;
  uint32_t m_colorIndex;
};