DB/CameraShakes
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Actually there's no real Information. Mostly shaking cameras.
0.5.3.3368-1.12.1.5875-3.0.2.8905-3.3.5.12340
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | ShakeType | CGCameraShakeType | |
3 | Direction | CGCameraDir | |
4 | Amplitude | Float | Multiplied by 0.027777778f when passed to CGCamera::AddShake. |
5 | Frequency | Float | |
6 | Duration | Float | |
7 | Phase | Float | |
8 | Coefficient | Float |
Struct
enum CGCameraShakeType : uint32_t { CAMSHAKE_SINE=0, CAMSHAKE_DECAYED_SINE=1, NUM_CAMERA_SHAKETYPES=2 }; enum CGCameraDir : uint32_t { CAMERA_FORWARD=0, CAMERA_RIGHT=1, CAMERA_UP=2, NUM_CAMERA_DIRECTIONS=3 }; struct CameraShakesRec { uint32_t m_ID; CGCameraShakeType m_shakeType; CGCameraDir m_direction; float m_amplitude; float m_frequency; float m_duration; float m_phase; float m_coefficient; };
6.0.1.18179
Struct
struct CameraShakesRec {
uint32_t m_ID;
uint32_t m_shakeType;
uint32_t m_direction;
float m_amplitude;
float m_frequency;
float m_duration;
float m_phase;
float m_coefficient;
uint32_t m_flags; // &4: force 0.f duration CCameraManager::AddShake
};