DB/BattlemasterList: Difference between revisions
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| 10 || InstanceType || Integer || Type of Instance? (3 = Battleground; 4 = Arena;) | | 10 || InstanceType || Integer || Type of Instance? (3 = Battleground; 4 = Arena;) | ||
|- | |- | ||
| 11 || | | 11 || GroupsAllowed || Boolean || Join as Group (?) | ||
|- | |- | ||
| 12 || Name || [[Loc]] || PVP instance name | | 12 || Name || [[Loc]] || PVP instance name | ||
|- | |- | ||
| 29 || | | 29 || MaxGroupSize || Integer || Player Limit | ||
|- | |- | ||
| 30 || | | 30 || HolidayWorldState ||Integer || | ||
|- | |- | ||
| 31 || Min Level || Integer || Minimum level | | 31 || Min Level || Integer || Minimum level |
Revision as of 20:40, 26 July 2017
A list of battlemasters for PvP areas.
Wrath
3.0.2.8905-3.3.5.12340
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Instance1 | iRefID | A list of instances that will be joined at once. |
3 | Instance2 | iRefID | |
4 | Instance3 | iRefID | |
5 | Instance4 | iRefID | |
6 | Instance5 | iRefID | |
7 | Instance6 | iRefID | |
8 | Instance7 | iRefID | |
9 | Instance8 | iRefID | |
10 | InstanceType | Integer | Type of Instance? (3 = Battleground; 4 = Arena;) |
11 | GroupsAllowed | Boolean | Join as Group (?) |
12 | Name | Loc | PVP instance name |
29 | MaxGroupSize | Integer | Player Limit |
30 | HolidayWorldState | Integer | |
31 | Min Level | Integer | Minimum level |
32 | Max Level | Integer | Maximum level |
Cataclysm
4.0.x.?????
Struct
m_instanceType; // +0x24, size 0x4, type 0 m_groupsAllowed; // +0x28, size 0x4, type 0 m_name_lang; // +0x2C, size 0x4, type 2 m_maxGroupSize; // +0x30, size 0x4, type 0 m_holidayWorldState; // +0x34, size 0x4, type 0 m_minlevel; // +0x38, size 0x4, type 0 m_maxlevel; // +0x3C, size 0x4, type 0
Warlords
6.0.1.18179
Struct
struct BattlemasterListRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &MapRec::m_ID> m_mapID[16]; uint32_t m_instanceType; uint32_t m_groupsAllowed; stringrefⁱ m_name_lang; uint32_t m_maxGroupSize; uint32_t m_holidayWorldState; uint32_t m_minlevel; uint32_t m_maxlevel; uint32_t m_ratedPlayers; uint32_t m_minPlayers; uint32_t m_maxPlayers; uint32_t m_flags; foreign_keyⁱ<uint32_t, &FileDataRec::m_ID> m_iconFileDataID; stringrefⁱ m_gametype_lang; };