DB/AttackAnimKits

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PreVanilla … Mists

Classic

0.5.3.3368

Struct

struct AttackAnimKitsRec {
  uint32_t m_ID;
  uint32_t m_ItemSubclassID;   // << likely bad copy and paste job and AnimationDataID instead
  uint32_t m_AnimTypeID;
  uint32_t m_AnimFrequency;
  uint32_t m_WhichHand;        // &:1 = Offhand
};

Wrath

3.0.2.8905-3.3.5.12340

Table

Column Field Type Notes
1 ID Integer
2 AnimationData iRefID Non-combat animid most of the time.
3 AttackAnimTypes iRefID
4 Flags Integer (001,010,100)
5 WhichHand Boolean Only true for type being OffH_*.