DB/AttackAnimKits

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0.5.3.3368

Struct

struct AttackAnimKitsRec {
  uint32_t m_ID;
  uint32_t m_ItemSubclassID;
  uint32_t m_AnimTypeID;
  uint32_t m_AnimFrequency;
  uint32_t m_WhichHand;
};

(3.0.2.8905) & (3.3.5.12340)

Table

Column Field Type Notes
1 ID Integer
2 Animation iRefID Non-combat animid most of the time.
3 Type iRefID
4 Flags Integer (001,010,100)
5 Unknown Boolean Only true for type being OffH_*.