DB/AttackAnimKits: Difference between revisions

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|1  || ID  || Integer  ||  
|1  || ID  || Integer  ||  
|- style="background:#F0F8FF;"
|- style="background:#F0F8FF;"
|2  || [[AnimationData.dbc|Animation]]  || iRefID  || Non-combat animid most of the time.
|2  || [[AnimationData.dbc|AnimationData]]  || iRefID  || Non-combat animid most of the time.
|- style="background:#F0F8FF;"
|- style="background:#F0F8FF;"
|3  || [[AttackAnimTypes.dbc|Type]] ||  iRefID ||  
|3  || [[AttackAnimTypes.dbc|AttackAnimTypes]] ||  iRefID ||  
|-  
|-  
|4 || Flags || Integer || (001,010,100)
|4 || Flags || Integer || (001,010,100)

Revision as of 19:06, 26 July 2017

Vanilla … Mists

Classic

0.5.3.3368

Struct

struct AttackAnimKitsRec {
  uint32_t m_ID;
  uint32_t m_ItemSubclassID;
  uint32_t m_AnimTypeID;
  uint32_t m_AnimFrequency;
  uint32_t m_WhichHand;
};

Wrath

3.0.2.8905-3.3.5.12340

Table

Column Field Type Notes
1 ID Integer
2 AnimationData iRefID Non-combat animid most of the time.
3 AttackAnimTypes iRefID
4 Flags Integer (001,010,100)
5 Unknown Boolean Only true for type being OffH_*.