DB/AttackAnimKits: Difference between revisions
Jump to navigation
Jump to search
Barncastle (talk | contribs) m (→0.5.3.3368) |
Barncastle (talk | contribs) |
||
Line 32: | Line 32: | ||
|4 || Flags || Integer || (001,010,100) | |4 || Flags || Integer || (001,010,100) | ||
|- | |- | ||
|5 || | |5 || WhichHand || Boolean || Only true for type being OffH_*. | ||
|} | |} | ||
Revision as of 11:22, 2 October 2017
Classic
0.5.3.3368
Struct
struct AttackAnimKitsRec { uint32_t m_ID; uint32_t m_ItemSubclassID; // << likely bad copy and paste job and AnimationDataID instead uint32_t m_AnimTypeID; uint32_t m_AnimFrequency; uint32_t m_WhichHand; // &:1 = Offhand };
Wrath
3.0.2.8905-3.3.5.12340
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | AnimationData | iRefID | Non-combat animid most of the time. |
3 | AttackAnimTypes | iRefID | |
4 | Flags | Integer | (001,010,100) |
5 | WhichHand | Boolean | Only true for type being OffH_*. |