DB/AttackAnimKits: Difference between revisions

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__TOC__
==0.5.3.3368==
==0.5.3.3368==
===Struct===
  struct AttackAnimKitsRec {
  struct AttackAnimKitsRec {
   uint32_t m_ID;
   uint32_t m_ID;
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   uint32_t m_WhichHand;
   uint32_t m_WhichHand;
  };
  };
== Structure ==
 
==(3.0.2.8905) & (3.3.5.12340)==
===Table===
{| style="background:#FCFCFC; color:black"
{| style="background:#FCFCFC; color:black"
|-  
|-  
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|}
|}


[[Category:DBC]][[Category:3.0.2.8905]][[Category:DBC_WotLK]]
[[Category:DBC]][[Category:DBC_WotLK]][[Category:3.0.2.8905]][[Category:3.3.5.12340]]

Revision as of 18:55, 13 July 2016

0.5.3.3368

Struct

struct AttackAnimKitsRec {
  uint32_t m_ID;
  uint32_t m_ItemSubclassID;
  uint32_t m_AnimTypeID;
  uint32_t m_AnimFrequency;
  uint32_t m_WhichHand;
};

(3.0.2.8905) & (3.3.5.12340)

Table

Column Field Type Notes
1 ID Integer
2 Animation iRefID Non-combat animid most of the time.
3 Type iRefID
4 Flags Integer (001,010,100)
5 Unknown Boolean Only true for type being OffH_*.