DB/AnimationData

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Revision as of 16:26, 31 March 2009 by Codejie (talk | contribs)
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This table defines the diffenent animations models can have.

Header Info

Records...................474
Fields......................8
Record Size................32
String Block Size........5910

Structure

Column Field Type Notes
1 ID Integer
2 Name String
3 WeaponState Integer 32 = pull weapons out during animation. 16 and 4 weapons are put back.
4 Flags Integer Flags of some sort.
5 Unknown Integer
6 Unknown Integer 2.* only.
6 Preceeding iRefID The animation, preceeding this one.
7 RealId Integer Same as ID for normal animations. (WotLK)
8 Group Integer 0 for normal, 3 for fly. (WotLK)

--schlumpf_ 21:33, 28 September 2008 (CEST)