DB/AnimationData: Difference between revisions

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| 2 || Name || String ||  
| 2 || Name || String ||  
|-
|-
| 3 || Weaponflags || Integer || 32 = pull weapons out during animation. 16 and 4 weapons are put back.  
| 3 || Weaponflags || Integer || 0: weapon untouched/non-affected; 4, 16: weapon puts back automatically(either somehow different ?); 32: pull weapons out during animation.
|-
|-
| 4 || Bodyflags || Integer || Flags of some sort.
| 4 || Bodyflags || Integer || Flags of some sort.

Revision as of 14:24, 3 February 2013

This table defines the diffenent animations models can have.

Header Info

Records...................474
Fields......................8
Record Size................32
String Block Size........5910

Structure

Column Field Type Notes
1 ID Integer
2 Name String
3 Weaponflags Integer 0: weapon untouched/non-affected; 4, 16: weapon puts back automatically(either somehow different ?); 32: pull weapons out during animation.
4 Bodyflags Integer Flags of some sort.
5 Flags Integer
6 Unknown Integer 2.* only.
6 Fallback iRefID The animation, preceeding this one.
7 BehaviorID Integer Same as ID for normal animations. (WotLK)
8 BehaviorTier Integer 0 for normal, 3 for fly. (WotLK)

--schlumpf_ 21:33, 28 September 2008 (CEST)