DB/AnimKitSegment
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New in Cataclysm.
struct AnimKitSegmentEntry // sizeof(0x40) { m_ID; // +0x0, size 0x4, type 0 m_parentAnimKitID; // +0x4, size 0x4, type 0 m_animID; // +0x8, size 0x4, type 0 m_animStartTime; // +0xC, size 0x4, type 0 m_animKitConfigID; // +0x10, size 0x4, type 0 m_startCondition; // +0x14, size 0x4, type 0 m_startConditionParam; // +0x18, size 0x4, type 0 m_startConditionDelay; // +0x1C, size 0x4, type 0 m_endCondition; // +0x20, size 0x4, type 0 m_endConditionParam; // +0x24, size 0x4, type 0 m_endConditionDelay; // +0x28, size 0x4, type 0 m_speed; // +0x2C, size 0x4, type 3 m_segmentFlags; // +0x30, size 0x4, type 0 m_forcedVariation; // +0x34, size 0x4, type 0 m_overrideConfigFlags; // +0x38, size 0x4, type 0 m_loopToSegmentIndex; // +0x3C, size 0x4, type 0 };