DB/AnimKitSegment

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Revision as of 20:46, 16 April 2011 by Schlumpf (talk | contribs)
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New in Cataclysm.

struct AnimKitSegmentEntry // sizeof(0x40)
{
   m_ID; // +0x0, size 0x4, type 0
   m_parentAnimKitID; // +0x4, size 0x4, type 0
   m_animID; // +0x8, size 0x4, type 0
   m_animStartTime; // +0xC, size 0x4, type 0
   m_animKitConfigID; // +0x10, size 0x4, type 0
   m_startCondition; // +0x14, size 0x4, type 0
   m_startConditionParam; // +0x18, size 0x4, type 0
   m_startConditionDelay; // +0x1C, size 0x4, type 0
   m_endCondition; // +0x20, size 0x4, type 0
   m_endConditionParam; // +0x24, size 0x4, type 0
   m_endConditionDelay; // +0x28, size 0x4, type 0
   m_speed; // +0x2C, size 0x4, type 3
   m_segmentFlags; // +0x30, size 0x4, type 0
   m_forcedVariation; // +0x34, size 0x4, type 0
   m_overrideConfigFlags; // +0x38, size 0x4, type 0
   m_loopToSegmentIndex; // +0x3C, size 0x4, type 0
};