DB/AnimKitBoneSet
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New in Cataclysm.
struct AnimKitBoneSetEntry // sizeof(0x18) { m_ID; // +0x0, size 0x4, type 0 m_name; // +0x4, size 0x4, type 2 m_boneDataID; // +0x8, size 0x4, type 0 m_parentAnimKitBoneSetID; // +0xC, size 0x4, type 0 m_extraBoneCount; // +0x10, size 0x4, type 0 m_altAnimKitBoneSetID; // +0x14, size 0x4, type 0 };