DB/AnimKitBoneSet

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Revision as of 20:45, 16 April 2011 by Schlumpf (talk | contribs)
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New in Cataclysm.

struct AnimKitBoneSetEntry // sizeof(0x18)
{
   m_ID; // +0x0, size 0x4, type 0
   m_name; // +0x4, size 0x4, type 2
   m_boneDataID; // +0x8, size 0x4, type 0
   m_parentAnimKitBoneSetID; // +0xC, size 0x4, type 0
   m_extraBoneCount; // +0x10, size 0x4, type 0
   m_altAnimKitBoneSetID; // +0x14, size 0x4, type 0
};