Character

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Revision as of 15:09, 12 September 2007 by Schlumpf (talk | contribs)
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In this block several data about the player's and its target's infomation is hold.

  • by vsloathe on 12th Sep. 07, 15:40
+0x00	int64	player ID - 8 bytes integer 
+0x10	float	x
+0x14	float	y
+0x18	float	z
+0x1C	float	horizontal direction (0 ... 2*PI) 
+0x20	float	vertical direction (-PI/2 ... PI/2) 
+0x30	pointer	(4 bytes address, pointer to another structure) +0x58 health - in32 
+0x30	pointer	+0x5C mana - int32
+0x40	int64	target ID
+0x58	int32	health
+0x5C	int32	mana