Camera

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Revision as of 19:13, 14 May 2008 by Malu05 (talk | contribs)
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The camera memory block is longer than documented here however im not sure where it ends. The first 4 Z,X,Y,Z apears later again in a "unchangeable" format (for refrence or config?). These offets are the only visible changeable values in the block.

Static Offset

Data For 2.4.1 // 2008 By Malu05
Static Offset for Camera (level 2 pointer): 
Level 1 = 0x00DD8FB4
Level 2 + 0x732C
CamZ is located 0x100 over Level 2

Camera Offsets

Memory CameraBlock by By Malu05
Offset	Type	Description		Aditional Details
0x0	float	CamZ
0x4	float	RotX
0x8	float	RotY    
0xc	float	RotZ       
0x10	float?	UpdownX			(Ignores Colission) (From $val to $start)      
0x14	float?	YawCam       
0x18	float?	UpdownZ      
0x1c	int?	ForcedReturn   
0x20	float	FOV			(Field Of View)   
0x24	float?	UpdownX 		(Accepts Colission) (From $val to $start)   
0x28		??
0x2C		??   
0x30		??   
0x34		??   
0x38	float?	DownUpX 		(Ignores Colission) (From $start to $val)
0x42		??
0x46		??
0x50	int?	Scroll Smoothing	(Freezing this value makes the scroll Zooming "laggy")
0x54	int?	Scroll Zoom in 		(Freezing this value makes the scroll Zooming-in instantly "x to min")
0x58	int?	Scroll Zoom out 	(Freezing this value makes the scroll Zooming-out instantly "x to max")
0x62		??
0x66		??
0x70		??
0x74		??
0x78		??
0x72	int?	?? 			(reletated to scrolling)
0x76	int?	?? 			(reletated to scrolling)

camera by kynox

class CCamera
{
public:
	virtual void function0(); //
	virtual void function1(); //
	virtual void function2(); //
	virtual void function3(); //
	char unknown4[4]; //0x0004
	idVec3 vecPos; //0x0008          This is just a normal 3D Vector, X,Y,Z
	idMat3 vecViewMatrix; //0x0014   This is a 3x3 Matrix. 9 floats
	float ID02621370; //0x0038  
	float ID025E7F40; //0x003C  
	float fFov; //0x0040  
};