Camera
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The camera memory block is longer than documented here however im not sure where it ends. The first 4 Z,X,Y,Z apears later again in a "unchangeable" format (for refrence or config?). These offets are the only visible changeable values in the block.
Memory CameraBlock by By Malu05 Offset Description 0x0 CamZ 0x4 RotX 0x8 RotY 0xc RotZ 0x10 UpdownX (Ignores Colission) (From $val to $start) 0x14 YawCam 0x18 UpdownZ 0x1c ForcedReturn 0x20 FOV(Field Of View) 0x24 UpdownX (Accepts Colission) (From $val to $start) 0x28 ?? 0x2C ?? 0x30 ?? 0x34 ?? 0x38 DownUpX (Ignores Colission) (From $start to $val) 0x42 ?? 0x46 ?? 0x50 Scroll Smoothing (Freezing this value makes the scroll Zooming "laggy") 0x54 Scroll Zoom in ( Freezing this value makes the scroll Zooming-in instantly "x to min") 0x58 Scroll Zoom out ( Freezing this value makes the scroll Zooming-out instantly "x to max") 0x62 ?? 0x66 ?? 0x70 ?? 0x74 ?? 0x78 ?? 0x72 ?? (reletated to scrolling) 0x76 ?? (reletated to scrolling)
camera by kynox
class CCamera { public: virtual void function0(); // virtual void function1(); // virtual void function2(); // virtual void function3(); // char unknown4[4]; //0x0004 idVec3 vecPos; //0x0008 This is just a normal 3D Vector, X,Y,Z idMat3 vecViewMatrix; //0x0014 This is a 3x3 Matrix. 9 floats float ID02621370; //0x0038 float ID025E7F40; //0x003C float fFov; //0x0040 };//Size=0x0044(68)