Camera: Difference between revisions

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Line 15: Line 15:
  0x18 UpdownZ       
  0x18 UpdownZ       
  0x1c ForcedReturn   
  0x1c ForcedReturn   
  0x20 FOV(Prodigy)   
  0x20 FOV(Field Of View)   
  0x24 UpdownX (Accepts Colission) (From $val to $start)   
  0x24 UpdownX (Accepts Colission) (From $val to $start)   
  0x28 ??
  0x28 ??

Revision as of 12:51, 21 July 2007

Camera

The camera memory block is longer than documented here however im not sure where it ends. The first 4 Z,X,Y,Z apears later again in a "unchangeable" format (for refrence or config?). These offets are the only visible changeable values in the block.

Memory CameraBlock by By Malu05
Offset	Description
0x0	CamZ
0x4	RotX
0x8	RotY    
0xc	RotZ       
0x10	UpdownX (Ignores Colission) (From $val to $start)      
0x14	YawCam       
0x18	UpdownZ      
0x1c	ForcedReturn   
0x20	FOV(Field Of View)   
0x24	UpdownX (Accepts Colission) (From $val to $start)   
0x28	??
0x2C	??   
0x30	??   
0x34	??   
0x38	DownUpX (Ignores Colission) (From $start to $val)
0x42	??
0x46	??
0x50	Scroll Smoothing (Freezing this value makes the scroll Zooming "laggy")
0x54	Scroll Zoom in ( Freezing this value makes the scroll Zooming-in instantly "x to min")
0x58	Scroll Zoom out ( Freezing this value makes the scroll Zooming-out instantly "x to max")
0x62	??
0x66	??
0x70	??
0x74	??
0x78	??
0x72	?? (reletated to scrolling)
0x76	?? (reletated to scrolling)