Alpha: Difference between revisions

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'MODL':
'MODL':
        char Name[80];
*char Name[80];
char AnimationFileName[260];
*char AnimationFileName[260];
float BoundsRadius;
*float BoundsRadius;
Vector3D MinimumExtent;
*Vector3D MinimumExtent;
Vector3D MaximumExtent;
*Vector3D MaximumExtent;
int BlendTime;
*int BlendTime;
char unk;//oO
*char unk;//oO


'SEQS'
'SEQS'
array of:
* int nSequences;
    char Name[80];
array[nSequences] of:
 
* char Name[80];
    int IntervalStart;
* int IntervalStart;
    int IntervalEnd;
* int IntervalEnd;
    float MoveSpeed;//only for animations were you move
* float MoveSpeed;//only for animations were you move
    int Flags;                      //0 - Looping
* int Flags;                      //0 - Looping 1 - NonLooping
                                      //1 - NonLooping
* Vector3D MinimumExtent;
    Vector3D MinimumExtent;
* Vector3D MaximumExtent;   
    Vector3D MaximumExtent;   
* float Rarity;//?
    float Rarity;//?
* int SyncPoint;//?
    int SyncPoint;//?
* float BoundsRadius;//?
 
* int unknown;//?
    float BoundsRadius;//?
* int PlaybackSpeed;//?
    int unknown;//?
    int PlaybackSpeed;//?


'GLBS'
'GLBS'

Revision as of 19:40, 20 July 2009

This site contains information about the alphafiles

WDT

In the Alpha the ADTs and the WDT were just one big file with this structure:

'MVER': See the new files

'MPHD': "

'MAIN': "

'MDNM': Filenames Doodads

'MONM': Filenames WMOS

'MCIN': 256 Entries, so a 16*16 Chunkmap

'MTEX': See the new files

'MDDF': "

'MODF': "

'MCNK': contains Heightmap(?),MCLY and MCRF

WMO

Againg one big file: This is, what now is stored in the Rootfile

'MVER'

'MOMO'

'MOHD'

'MOTX'

'MOMT'

'MOGN'

'MOGI'

'MOPT'

'MOPR'

'MOLT'

'MODS'

'MODN'

'MODD'

'MFOG'

'MCVP'

And this is what now is stored in the Groupfiles

'MOGP'

'MOPY'

'MOVT'

'MONR'

'MOTV'

'MOLV'

'MOIN'

'MOBA'

'MODR'

'MOBN'

'MOBR'

'MOCV'

'MOLM'

'MOLD'

repeatet n-times, where n is the number of what now is groupfiles.

MDX

The old Model-Format, it's a lightly modified WC3-Modelformat. ChunkedStructure

'MDLX' Identifier(no chunk size!)

'VERS' 0x514 Version Chunk

'MODL':

  • char Name[80];
  • char AnimationFileName[260];
  • float BoundsRadius;
  • Vector3D MinimumExtent;
  • Vector3D MaximumExtent;
  • int BlendTime;
  • char unk;//oO

'SEQS'

  • int nSequences;

array[nSequences] of:

  • char Name[80];
  • int IntervalStart;
  • int IntervalEnd;
  • float MoveSpeed;//only for animations were you move
  • int Flags; //0 - Looping 1 - NonLooping
  • Vector3D MinimumExtent;
  • Vector3D MaximumExtent;
  • float Rarity;//?
  • int SyncPoint;//?
  • float BoundsRadius;//?
  • int unknown;//?
  • int PlaybackSpeed;//?

'GLBS'

'MTLS'

'TEXS'

'GEOS'

'VRTX'

'UVAS'

'PTYT'

'PCNT'

'PVTX'

'GNDX'

'MTGC'

'MATS'

'BIDX'

'BWGT'

'BONE'

'KGRT' Animated geoset rotation

'WOQC'

'KGSC' Animated geoset scaling

'PIVT'

'CAMS'

'EVTS'

'KEVT'

'NRMS'