DB/SpellMissileMotion

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≥ BC

Structure

struct SpellMissileMotionEntry // sizeof(0x14)
{
   m_ID; // +0x0, size 0x4, type 0
   m_name; // +0x4, size 0x4, type 2
   m_scriptBody; // +0x8, size 0x4, type 2
   m_flags; // +0xC, size 0x4, type 0
   m_missileCount; // +0x10, size 0x4, type 0
};