DB/SoundKitEntry
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struct SoundKitEntry{ uint32_t ID; float_t VolumeFloat; float_t MinDistance; float_t DistanceCutoff; uint16_t Flags; uint16_t SoundEntriesAdvancedID; uint8_t SoundType; uint8_t DialogType; uint8_t EAXDef; float_t VolumeVariationPlus; float_t VolumeVariationMinus; float_t PitchVariationPlus; float_t PitchVariationMinus; float_t PitchAdjust; uint16_t BusOverwriteID; uint8_t MaxInstances; };
Смердокрыл 27th November 2018
struct SoundKitEntry { uint32_t ID; uint8_t SoundType; float_t VolumeFloat; uint16_t Flags; float_t MinDistance; float_t DistanceCutoff; uint8_t EAXDef; uint32_t SoundKitAdvancedID; float_t VolumeVariationPlus; float_t VolumeVariationMinus; float_t PitchVariationPlus; float_t PitchVariationMinus; int8_t DialogType; float_t PitchAdjust; uint16_t BusOverwriteID; uint8_t MaxInstances; };
Смердокрыл 27th November 2018