DB/ScreenEffect
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This one is used for on-screen-effects that modify colors. They can be seen in several questlines such as those in Ebon Hold. Its called from several spells like BOTM - Jungle Brew - Jungle Madness Vision Effect (Apply Aura: #260 (61 ["BOTM - Jungle Madness"]).
1 ID int 2 Name str 3 Type int 0: ffxEffectGlow 1: ffxEffectDeath 2: ffxEffectNetherWorld 3: ffxEffectSwirlingFog 4 Col color, see in hex. rrggbbxx 5 edge int Screen Edge Size 6 bw int (the higher this is.. the more Black and White the screen will go) 7 unk null 8 LightParams iRefId 9 SoundAmbience iRefId 10 ZoneMusic iRefId
16464
struct ScreenEffectRec { enum ScreenEffectType : unsigned int { ffxEffectGlow = 0, ffxEffectDeath = 1, ffxEffectNetherWorld = 2, ffxEffectSwirlingFog = 3, ffxEffectUnconscious = 4, // new in MoP or Cataclysm? }; int id; const char* name; ScreenEffectType type; union { int data[4]; struct { int unused[3]; int flags; // &2: use skybox from lightParams } glow; struct { int _1; // parameter for PassFogSeed. tint color? int _2; // parameter for PassPropagateFog: _2 / 255.0 * 0.9 int _3; // parameter for PassFogCombine: _3 / 100.0 } swirlingFog; struct { int _[3]; // parameters for PassGlowFade int flags; // &1: ?, &2: use skybox from lightParams } unconscious; } params; foreign_keyⁱ<uint32_t, &LightParamsRec::m_ID> lightParamsId; // ignored unless params.*.flags & 2. Only uses skybox. foreign_keyⁱ<uint32_t, &SoundAmbienceRec::m_ID> soundAmbienceId; foreign_keyⁱ<uint32_t, &ZoneMusicRec::m_ID> zoneMusicId; int todOverride; // new with MoP or Cataclysm? -1 for none, [0, 1440] };
6.0.1.18179
struct ScreenEffectRec {
uint32_t m_id;
stringrefⁱ m_name;
uint32_t m_effect;
uint32_t m_param[4];
foreign_keyⁱ<uint32_t, &LightParamsRec::m_ID> m_lightParamsID;
uint32_t m_lightParamsFadeIn;
uint32_t m_lightParamsFadeOut;
uint32_t m_lightFlags; // &1: use skybox from lightParams CGWorldFrame::ClearScreenEffects
foreign_keyⁱ<uint32_t, &SoundAmbienceRec::m_ID> m_soundAmbienceID;
foreign_keyⁱ<uint32_t, &ZoneMusicRec::m_ID> m_zoneMusicID;
uint32_t m_timeOfDayOverride;
uint32_t m_effectMask;
};