DB/SceneScriptPackageMember
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struct SceneScriptPackageMemberRec { uint32_t m_ID; foreign_keyⁱ<uint32_t, &SceneScriptPackageRec::m_ID> package; foreign_keyⁱ<uint32_t, &SceneScriptRec::m_ID> script; uint32_t order; };
struct SceneScriptPackageMemberRec { foreign_keyⁱ<uint16_t, &SceneScriptPackageRec::m_ID> package; foreign_keyⁱ<uint16_t, &SceneScriptRec::m_ID> script; foreign_keyⁱ<uint16_t, &SceneScriptPackageRec::m_ID> child_package uint8_t order; };