≥
struct ItemDamageAmmoEntry // sizeof(0x24) { m_ID; // +0x0, size 0x4, type 0 m_quality; // +0x4, size 0x1C, type 3 m_itemLevel; // +0x20, size 0x4, type 0 };
struct ItemDamageAmmoRec { uint32_t m_ID; float m_quality[7]; uint32_t m_itemLevel; };