≥
struct ItemArmorShieldEntry // sizeof(0x24) { m_ID; // +0x0, size 0x4, type 0 m_itemLevel; // +0x4, size 0x4, type 0 m_quality; // +0x8, size 0x1C, type 3 };
struct ItemArmorQualityRec { uint32_t m_ID; float m_qualitymod[7]; uint32_t m_itemLevel; };