struct CreatureImmunitiesRec { uint32_t m_ID; uint32_t m_school; uint32_t m_dispelType; uint32_t m_mechanicsAllowed; uint32_t m_mechanic; uint32_t m_effectsAllowed; uint32_t m_effect[7]; uint32_t m_statesAllowed; uint32_t m_state[15]; uint32_t m_flags; };