DB/CharTextureVariationsV2
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Struct
struct CharTextureVariationsV2Rec { uint32_t m_ID; uint32_t m_RaceID; uint32_t m_SexID; uint32_t m_SectionID; // CHARTEXTURESECTIONID uint32_t m_VariationID; uint32_t m_ColorID; uint32_t m_IsNPC; stringrefⁱ m_TextureName; }; enum CHARTEXTURESECTIONID { CHARTEXTURESECTION_SKIN = 0x0, CHARTEXTURESECTION_NAKEDSKINPELVIS = 0x1, CHARTEXTURESECTION_NAKEDSKINTORSO = 0x2, CHARTEXTURESECTION_SKINEXTRA = 0x3, CHARTEXTURESECTION_FACELOWER = 0x4, CHARTEXTURESECTION_FACEUPPER = 0x5, CHARTEXTURESECTION_HAIR = 0x6, CHARTEXTURESECTION_SCALPLOWERHAIR = 0x7, CHARTEXTURESECTION_SCALPUPPERHAIR = 0x8, CHARTEXTURESECTION_FACIALLOWERHAIR = 0x9, CHARTEXTURESECTION_FACIALUPPERHAIR = 0xA, CHARTEXTURESECTION_NUM = 0xB, };