DB/CharTextureVariationsV2

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PreVanilla (0.5.3.3368) … PreVanilla (0.5.5.3494)

Struct

struct CharTextureVariationsV2Rec {
  uint32_t m_ID;
  uint32_t m_RaceID;
  uint32_t m_SexID;
  uint32_t m_SectionID; // CHARTEXTURESECTIONID
  uint32_t m_VariationID;
  uint32_t m_ColorID;
  uint32_t m_IsNPC;
  stringref m_TextureName;
};

enum CHARTEXTURESECTIONID
{
  CHARTEXTURESECTION_SKIN = 0x0,
  CHARTEXTURESECTION_NAKEDSKINPELVIS = 0x1,
  CHARTEXTURESECTION_NAKEDSKINTORSO = 0x2,
  CHARTEXTURESECTION_SKINEXTRA = 0x3,
  CHARTEXTURESECTION_FACELOWER = 0x4,
  CHARTEXTURESECTION_FACEUPPER = 0x5,
  CHARTEXTURESECTION_HAIR = 0x6,
  CHARTEXTURESECTION_SCALPLOWERHAIR = 0x7,
  CHARTEXTURESECTION_SCALPUPPERHAIR = 0x8,
  CHARTEXTURESECTION_FACIALLOWERHAIR = 0x9,
  CHARTEXTURESECTION_FACIALUPPERHAIR = 0xA,
  CHARTEXTURESECTION_NUM = 0xB,
};